In-game advertising

Results: 70



#Item
11Visual arts / Video game development / MediaCom / Advertising / Brand / Electronic Arts / Communication design / Graphic design / Design

ARTICLE WINNING IN 2020 To be successful in 2020, every part of an organization will need to work together to achieve its goals. Here, we look at data, complexity and technology, content and talent as the four pillars t

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Source URL: www.mediacom.com

Language: English - Date: 2014-02-27 11:58:10
12Visual arts / Video game development / MediaCom / Advertising / Brand / Electronic Arts / Communication design / Graphic design / Design

ARTICLE WINNING IN 2020 To be successful in 2020, every part of an organization will need to work together to achieve its goals. Here, we look at data, complexity and technology, content and talent as the four pillars t

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Source URL: www.mediacom.se

Language: English - Date: 2014-02-27 11:58:10
13Visual arts / Video game development / MediaCom / Advertising / Brand / Electronic Arts / Communication design / Graphic design / Design

ARTICLE WINNING IN 2020 To be successful in 2020, every part of an organization will need to work together to achieve its goals. Here, we look at data, complexity and technology, content and talent as the four pillars t

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Source URL: mediacom.co.uk

Language: English - Date: 2014-02-27 11:58:10
14Economy of Bangalore / InMobi / Browser-based game websites / Digital media / Games2win / Cost per mille / Advertising network / Yahoo! / Android / Internet / Computing / Companies based in Bangalore

CASE STUDY The Challenge Parking Frenzy, the Games2Win

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Source URL: inmobi.com

Language: English - Date: 2015-01-06 09:42:20
15SCE Japan Studio / Scaleform / Sony Computer Entertainment / PlayStation / Sony

FOR IMMEDIATE RELEASE SONY COMPUTER ENTERTAINMENT JAPAN TO INTRODUCE DYNAMIC IN-GAME ADVERTISING Dynamic In-Game Advertising for PLAYSTATION®3 in Japan Tokyo, July 11, 2008 – Sony Computer Entertainment Japan (SCEJ),

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Source URL: www.scei.co.jp

Language: English - Date: 2009-10-28 04:22:14
16Social software / Video game genres / Games / NetEase / Fantasy Westward Journey / Windows games / Video game developers / Westward Journey Online II / World of Warcraft / Software / Digital media / Virtual economy

Letter to Our Fellow Shareholders Dear Fellow Shareholders, 2005 was another strong year for NetEase with impressive growth in our online games and advertising businesses. Total gross revenues for the full year increa

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Source URL: media.corporate-ir.net

Language: English - Date: 2012-02-01 22:08:40
17Computing / Business / Google / Design / Video game development / Game Developers Conference / Advertising

China is one of the most prolific regions for video, computer, and mobile gaming today. Its online gaming sector represents one of the largest and fastest growing industries in the world, while the mobile gaming sector i

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Source URL: ubmgamenetwork.com

Language: English - Date: 2015-01-27 13:23:14
18Electronic Arts / Entertainment Software Association / Madden NFL / Advertising / Nike /  Inc. / Video game development / Clothing / Culture

RETHINKING REAL TIME: WRITTEN BY How Brands Can Really Matter in the Moment

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Source URL: think.storage.googleapis.com

Language: English - Date: 2014-10-21 15:23:24
19Marc Jacobs / Blog / Fashion / Advertising / Twitter / Electronic Arts / Technology / Video game development / Culture

September 19, 2013 TRENDTALK #NYFW 2013 The Labels Who Lead in Social Influence

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Source URL: cdn.trib3.com

Language: English - Date: 2013-09-23 19:55:42
20Design / Business / Collective intelligence / User-generated content / Video game design / Brand / Advertising / Digital marketing / Marketing / Communication design / Graphic design

BEST PRACTICE GUIDELINE – RESPONSIBLE MARKETING COMMUNICATIONS IN THE DIGITAL SPACE INTRODUCTION This Guideline is a best practice guide for brand owners, their agencies and the

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Source URL: www.iabaustralia.com.au

Language: English - Date: 2013-12-10 18:33:10
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